• Bombaclank

    Bombaclank

    Genre:

    Top-down Arena Shooter

    Engine:

    Unreal Engine 5.5

    My Role:

    Programmer, Technical Lead

    Soon on Steam

    Bombaclank is a 1v1 PvPvE top-down arcade shooter set in a garbage dump of dead tech. You play as a sentient Gameboy, fighting to survive in a hostile arena filled with aggressive, broken electronic devices — and one far greater threat: the other Gameboy. Matches alternate between PvE phases, where you hunt enemies to collect upgrades, and PvP duels, where you face your rival in a high-stakes 1v1 showdown.

    I implemented all core networking systems and coordinated three other programmers responsible for UI, AI, and gameplay mechanics. I also explored Unreal Engine’s Gameplay Ability System for the first time, using it to build the project’s ability and upgrade systems. The game features procedural map generation based on a room graph that is randomly generated using a defined set of rules.